Posted on 17:36 Hrs,November 13th, 2006 by Steph

If this post has a “bottom line”, it’s: Don’t buy NWN2 for another couple of months (or so).

The best thing to compare Neverwinter Nights 2 with is an early launch MMORPG. It has all of the problems that you would expect from such a launch: A number of quests are broken - including some blatantly obvious main story line quests, impossible-to-miss bugs such as party characters turning into a sorcerer’s or wizard’s familiar, vanishing characters, crash bugs, and all manner of other broken bits are strewn like donut sprinkles through out the game.

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Posted on 18:36 Hrs,November 6th, 2006 by Steph

I picked up Neverwinter Nights 2 (henceforth typed as “NWN2″) over the previous weekend. Once I got it home I was surprised to see that my computer just barely meets the system requirements for it. Yeouch! With that said, the graphics remind me of EverQuest 2’s, so perhaps that explains the requirements.

Anyhow! It’s been a fairly decent game so far, all in all. The game is nothing that I would rave about, but the voice acting has been quite good (YAY for good voice actors) and the quests have been enjoyable over all (again, nothing that I would laud from the roof tops, but decent). The tutorial is a fun jaunt through a harvest fair that’s being thrown by your character’s home village, and the music, well, it’s fairly general fantasy stuff; not too good, not too bad.

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Posted on 02:35 Hrs,November 4th, 2006 by Steph

This post is going to be short due to incredible tiredness.

  1. Correction: Mist Mind Points do not stop a player from repeating Mist Attacks in a chain. It seems like you can continue to chain them for however long you manage to keep the timer up.
  2. Attained my first summons this evening. Haven’t used it yet. Finding it hard to believe that it could do more damage than a well-played mist attack chain (which has taken boss HP down to half in one go).
  3. Correction: The “victory music” is not dead! It’s played roughly four more times thus far, along with the word “Congratulations” painted across the screen. However, there are no victory dances (unless you count one character tossing their blade into the ground & resting their foot on it).
  4. The typical Final Fantasy end-game music is over used. Not only does it play at the end of the opening cinematic and when you load your game, but it’s also used during significant cut scenes. This really cheapens the tune in my opinion.
  5. Still have not yet heard a hint of a theme song for FF-XII. Frankly, I’m now strongly suspecting that there isn’t one. :-(

Bed time!
~Steph

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Posted on 12:22 Hrs,October 15th, 2006 by Steph

Apparently some things are rooted deeply in tradition. ;-)

I went looking for the Tai Chi class three times yesterday. Once on foot and twice in the car. Not once did I see anything in the area even suggesting that a kung-fu or tai chi class was present.

Not quite giving up yet I called them twice yesterday, but didn’t receive an answer. I did get the answering machine. As the message said, it’s possible that he was instructing the class at that time.

Just toss in some cloud covered mountains and we’ll have the traditional “quest for the instructor”. :-P

With any luck I’ll get ahold of them today, but it’s now Sunday so I’m not holding my breath.

~Steph

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